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 ZMoD Collaboration map project

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spelworm
Panther Reaction
idm
Hoppa
Number
NIUVA.
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Number

Number


Posts : 44
Join date : 2008-12-23

ZMoD Collaboration map project - Page 2 Empty
PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySat Feb 07, 2009 2:44 pm

You guys could give me barricade/spot ideas. pl0x.

Part
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Panther Reaction




Posts : 339
Join date : 2008-10-09
Age : 33
Location : Belgium, Limburg, Lanaken

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySat Feb 07, 2009 2:51 pm

uhm no? just hunt! =P
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idm

idm


Posts : 72
Join date : 2008-06-19

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySat Feb 07, 2009 8:50 pm

I'm working on it when I feel like it and when I have the time. I build when I have inspiration. Anyway, I got most of the outlining and roofs finished. Soon starting on the windows, outside details and after that the interior and spot building/balancing. After that I'll make lighting.

Expect a new pic end of next week. Recording a band on Monday, Tuesday and Wednesday.

Looks nice Niuva. I like the lock on the door outside Smile
The roof spots are a bit too easy.

BTW guys, I'm not sure if it's a good idea if everybody uses the exact same texture for the building. Try using
another one than Niuva's otherwise the map will look boring as hell. Ever saw 5 different buildings with the exact
same walls and windows?
And don't give examples of living communities where every ouse is the same, because
those are not different buildings Wink

good luck, and I'll upload a new image asap.
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SpringarN

SpringarN


Posts : 91
Join date : 2008-08-06
Age : 34
Location : sweden

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySun Feb 08, 2009 5:07 am

I like yours Niuva Smile

// SpringarN
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NIUVA.
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NIUVA.


Posts : 316
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Age : 34
Location : Finland

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyMon Feb 09, 2009 2:57 am

ZMoD Collaboration map project - Page 2 How_to_confuse_an_idiot
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spelworm
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Posts : 290
Join date : 2008-05-03
Age : 34
Location : Netherlands

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyMon Feb 09, 2009 4:59 am

*click* *click* *click* oh noes it doesnt start me has viruz
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idm

idm


Posts : 72
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyMon Feb 09, 2009 8:29 am

stop h4xing teh board Basketball
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Panther Reaction




Posts : 339
Join date : 2008-10-09
Age : 33
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyMon Feb 09, 2009 8:50 am

YOUTUBE DOESN'T WORK! OMG OMG OMG!! =O
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Number

Number


Posts : 44
Join date : 2008-12-23

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyThu Feb 12, 2009 12:24 pm

People, are you working on your map parts? ;P
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Satch

Satch


Posts : 24
Join date : 2009-01-18

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyFri Feb 13, 2009 5:52 am

nah they still try to open the youtube pic xD
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SpringarN

SpringarN


Posts : 91
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyFri Feb 13, 2009 6:57 am

Satch wrote:
nah they still try to open the youtube pic xD

Haha :p True xD
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Number

Number


Posts : 44
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySun Feb 15, 2009 10:50 am

Insane progress of the inside of my warehouse Very Happy

2

1

Comments?
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idm

idm


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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySun Feb 15, 2009 11:36 am

looks nice. The only thing I would remove is the light beams comming from the lights at the sealing. These are long lamps so they won't beam light like that, looks a littlebit unrealistic. Using env_sprite should be better.
I like the sealing, nice detail Smile Nice atmosphere overall.
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Number

Number


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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySun Feb 15, 2009 1:54 pm

idm wrote:
looks nice. The only thing I would remove is the light beams comming from the lights at the sealing. These are long lamps so they won't beam light like that, looks a littlebit unrealistic. Using env_sprite should be better.
I like the sealing, nice detail Smile Nice atmosphere overall.
Yeah yeah, now start mapping slacker. Razz
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idm

idm


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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySun Feb 15, 2009 4:39 pm

Number wrote:
idm wrote:
looks nice. The only thing I would remove is the light beams comming from the lights at the sealing. These are long lamps so they won't beam light like that, looks a littlebit unrealistic. Using env_sprite should be better.
I like the sealing, nice detail Smile Nice atmosphere overall.
Yeah yeah, now start mapping slacker. Razz

Hey you asked for comments , so I give them Smile

And yeah, I would, but I have 2 demo's (totaling 7 tracks) to mix and master this week en I have to re-record guitar on 2 of them. Plus a lot of other school stuff Wink So I don't think I have time this week. Maybe next week....
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SpringarN

SpringarN


Posts : 91
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySun Feb 15, 2009 11:15 pm

idm wrote:
Number wrote:
idm wrote:
looks nice. The only thing I would remove is the light beams comming from the lights at the sealing. These are long lamps so they won't beam light like that, looks a littlebit unrealistic. Using env_sprite should be better.
I like the sealing, nice detail Smile Nice atmosphere overall.
Yeah yeah, now start mapping slacker. Razz

Hey you asked for comments , so I give them Smile

And yeah, I would, but I have 2 demo's (totaling 7 tracks) to mix and master this week en I have to re-record guitar on 2 of them. Plus a lot of other school stuff Wink So I don't think I have time this week. Maybe next week....

You never have any time xD, Because when you "have" the time, you will play L2Elite Wink

Cheers
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NIUVA.
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NIUVA.


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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyMon Feb 16, 2009 6:12 am

It's not about time. I have alot of free time also. To make something creative, atleast most people need to be on the creative mood.
If someone comes to me while I'm playing wow and like "Hey, do some mapping!" I'd probably tell him to stfu and continue playing.

So in a short sentence, it's not about the time.
And IDM has been really active, unlike few others. Uber Nub has made no progress that I know of, and Hoppa is probably wanking off to his "reclamespots".

Sorry, woke up feeling bit emo.
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http://www.niuvanation.net
Panther Reaction




Posts : 339
Join date : 2008-10-09
Age : 33
Location : Belgium, Limburg, Lanaken

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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyMon Feb 16, 2009 8:36 am

rofl at hoppa's "commercials" ^^
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idm

idm


Posts : 72
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyMon Feb 16, 2009 3:31 pm

NIUVA. wrote:
It's not about time. I have alot of free time also. To make something creative, atleast most people need to be on the creative mood.
If someone comes to me while I'm playing wow and like "Hey, do some mapping!" I'd probably tell him to stfu and continue playing.

So in a short sentence, it's not about the time.
And IDM has been really active, unlike few others. Uber Nub has made no progress that I know of, and Hoppa is probably wanking off to his "reclamespots".

Sorry, woke up feeling bit emo.

thanks Wink

I think we have to realize that this project is going to take a while. It is a big project.
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SpringarN

SpringarN


Posts : 91
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyTue Feb 17, 2009 4:10 am

idm wrote:
NIUVA. wrote:
It's not about time. I have alot of free time also. To make something creative, atleast most people need to be on the creative mood.
If someone comes to me while I'm playing wow and like "Hey, do some mapping!" I'd probably tell him to stfu and continue playing.

So in a short sentence, it's not about the time.
And IDM has been really active, unlike few others. Uber Nub has made no progress that I know of, and Hoppa is probably wanking off to his "reclamespots".

Sorry, woke up feeling bit emo.

thanks Wink

I think we have to realize that this project is going to take a while. It is a big project.

Yea it is. But you are to addicted to L2 Elite :p
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aXe^




Posts : 30
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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyFri Mar 13, 2009 12:20 pm

Some new progress? Or is the project "dead" Razz pig
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NIUVA.
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NIUVA.


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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyFri Mar 13, 2009 12:44 pm

Not dead. Just no progress in a while.
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aXe^




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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyFri Mar 13, 2009 3:10 pm

Okey. Hope you get some good ideas and can continue with ur work guys, good luck! Smile

*edit*
U guys rock at map making. Don't know about you all but what I do know is that Niuva and idm rly can make GOOD maps.
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NIUVA.
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NIUVA.


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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptySun Apr 05, 2009 11:24 am

My part is almost done.
Just need to finnish the interior.
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Error


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PostSubject: Re: ZMoD Collaboration map project   ZMoD Collaboration map project - Page 2 EmptyTue Apr 07, 2009 5:04 am

Hope its done soon
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